Mirtho Rest's first bug report
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- Wearer of the Holy Pants
- Posts: 1720
- Joined: Fri Nov 03, 2006 9:09 pm
- Location: Martinsburg, WV
Mirtho Rest's first bug report
The drawbridge only opens from the wrong side; when closed, it traps those in Mirtho in Mirtho, and can only be opened from the road.
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- Knight: Church of Pants
- Posts: 905
- Joined: Fri Mar 03, 2006 8:08 pm
- Location: Richmond, VA USA
I also noticed it's almost impossible to use the mouse to walk through the drawbridge as the entire thing is one huge clickable object.The drawbridge only opens from the wrong side; when closed, it traps those in Mirtho in Mirtho, and can only be opened from the road.
Here is one possible solution to both problems. I don't know how doable it is, but I'll throw it out there:
First, take the trigger off the drawbridge itself so that people won't be constantly clicking on it by accident.
Second, place a lever inside, near the wall, that activates the drawbridge.
That way, the drawbridge will only be able to be activated by people within the walls.
It takes a [b]Viking[/b] to Raze a Village.
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Thanks for the bug reports, I completely forgot about the girls.
The drawbridge is a door, not a trigger, and like any other door it can't be made non-clickable. So, the easiest way to walk across is by using your keyboard. I will make it easier to open though.
The drawbridge is a door, not a trigger, and like any other door it can't be made non-clickable. So, the easiest way to walk across is by using your keyboard. I will make it easier to open though.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm